As always, all source code and design documents are on my github page: EPROM-EMU-NG on GitHub

EPROM EMULATOR – An Introduction.

Well, before I explain what an EPROM Emulator is, I should first explain what an EPROM is. EPROM or Erasable Programmable Read-Only Memory is a type of programmable read-only memory that is used to store program in “computers”. And when I say “computers” I refer to the 80s eight bit machines (Commodore, Amiga ZX Spectrum, Tandy etc.), but also other computer like devices, controllers etc. that require program memory. Those EPROMS typically come as ICs in DIP28 package with a “window” in the middle used to “erase” the memory using UV light. See below:

Example of EPROM chip used in Commodore 64 “test” cartridge.

So what is the issue and why would one need an EPROM emulator. By its nature, this type of memory is “read only” and to change its content you need to erase it with UV light. Imagine you are developing software (well, firmware more likely) and you need to change the “program” in your EPROM memory. That means, remove the EPROM from it’s host computer, subject it to 20-30min of UV light exposure, program it with EPROM programmer, re-install in host computer. The entire process is extremely slow and has to be repeated every time you want to make even a small one bit change! And yes, there are modern EPROM alternatives based on Flash technology, that could save you the 20-30 min erase time, but the rest of the process is still the same and still annoyingly slow if you’re writing code and trying to “debug” it.

This is where the EPROM emulator comes handy, a device that can temporary “replace” your EPROM chip, it is controlled by a computer and can be reprogrammed in seconds. Once you finish testing you can replace the emulator with EPROM chip programmed with the final version of your code.

My “EPROM EMULATOR NG” – the “what”.

Those who follow my blog know that I already have a commercial EPROM emulator (see the ERMAX100 EPROM Emulator Revival post). I have been using it extensively recently and only just discovered a few really annoying “features” of that emulator. So I was motivated to create something similar to ERMAX 100, but based on modern microcontroller platform, open source, cross platform control software and free of annoying limitations of my old device (more on that later).

Let’s first have a look at the final result:

On one end the Emulator has a IDC34 connector J1, where you can plug a DIP28 “probe”, this probe replaces your EPROM device. The probe cable also has two “clips” carrying “reset” signals so you can restart the target platform once new code is uploaded to the emulator. On the “other end” of we have a USB (mini in this case) socket allowing connection to host computer that will control the emulator. The software that controls the emulator is written in Python (3.8) and so far I have tested it on both Windows and linux (raspbian) platform, but should also be compatible with MacOS, all basic features are already implemented, but since it’s all open source you can add any other feature you can think of.

The “brain” of the emulator is Arduino Nano module, the sketch provided in the GitHub repository has most of the features I could think of already implemented. I’m not strong in “C” programming, in fact the Arduino firmware was based on another project by fellow geek Natasza (check out her memory loader project). It was a good starting point for my implementation, but there is loads of scope for future “improvements”.

Lets take a look at some examples of how I use the emulator.

My “EPROM EMULATOR NG” – the “how”.

Now we can look into some of the design details, let’s start with the schematic diagram.

There are a few building blocks of the device:

M1 – the Arduino Nano, the “brain” of our emulator – cheap and easy to get. Well know and supported in Arduino IDE.

U7 and U8 are 32kB static RAM devices (SRAM), together with gate U1B they provide 64kB memory space that will be used to “pretend” or “emulate” the maximum supported 27C512 EPROM. Why am I not using a single SRAM of 64kB capacity you might ask? Those are hard to get today as 64kB SRAM was not very common. In fact I had quite a few of the 62256 memory ICs spare, plus you can still find this type of memory on Digikey so I decided to stick to those. Why I didn’t use a Flash based memory instead, well that is a longer story, but I really wanted to just “improve” an existing design of my commercial emulator, and initially didn’t care about the fact the SRAM memory will be cleared when power is gone.

J1 is the connector where we DIP28 “probe” is connected. Details on how to build one of those are also in the GitHub repository.

U9-U11 are 3 state 8 bit buffers, that allow us to “disconnect” the emulator from the target device/machine while we re-program the SRAM.

U4-U6 are serial to parallel “converters” (shift registers) that allow us to generate the Data (8 bit) and Address signals (16 bits) required to control he SRAM, all this using only 6 lines of the microcontroller. Important to note, they have a 3 state output, allowing us to “disable” them from the SRAM bus when the emulator is “running”. Note how the only pin that is unique to each of the shift registers is the data pin, all the other pins are connected in parallel (SRCLK, RCLK, OE etc). This is an unusual configuration, but it allows us to simplify the main routine that shifts the data into the chips, the main loop only needs to do 8 iterations to load all 24 bits (8 of data and 16 of address).

// Write single byte of data to SRAM

void writeMemoryLocation (unsigned short address, unsigned char data ) {
    unsigned char addressHi =  address >> 8 ;
    unsigned char addressLo = address & 0xFF ;    
    unsigned char memData =  data ;
    // send data
    for (int i = 0; i < 8 ; i++ ) { 
      digitalWrite( DATA, 0x80 & (memData << i) );
      digitalWrite( ADLO, 0x80 & (addressLo << i));
      digitalWrite( ADHI, 0x80 & (addressHi << i) ); 
      digitalWrite( SCLK, HIGH );
      digitalWrite( SCLK, LOW );             
    digitalWrite( DAT_LD, HIGH ); // latch data and address out
    digitalWrite( DAT_LD, LOW );
    // at this point we have data and address loaded into the shift registers
    // now we can request a write to SRAM memory

    digitalWrite( WE, LOW );
    digitalWrite( WE, HIGH );

Gates U2A-U2D and U1A allows a to “selectively ignore” address lines A11-A15. Why? Imagine a situation where you would like to emulate for example a 2764 EPROM, you want to make sure address lines A13, A14 and A15 are ignored in that case, regardless of how they are connected externally to the emulator. This was a major issue for my ERMAX emulator, I was at the “mercy” of how the target EPROM socket was wired in the design. Sometimes even if the device was using a small 27128 EPROM, A15 line would be at VCC (Logic high) so I had to re-map my program to match etc. This new design fixes the issue.

Optional block with the 64kB SPI EEPROM U3 and push button SW1, was a “design evolution”. Initially I didn’t care about what happens with the emulator when power goes “off” – so you lose the “uploaded” image and you have to re-upload when the power comes back “on”. Not an issue when you are writing and debugging your code. But later I realized the EPROM Emulator could be used as “virtual cartridge” for my Commodore 64, so “restoring” the state of SRAM on power “on” would be useful. I had a choice to totally re-design with Flash based memory or a simple “hack” by adding the SPI EEPROM and since the SPI EEPROM is also very well supported in Arduino IDE plus I had the required “spare” pins on the microcontroller I decided to go the SPI route. PC control software allows you to decide if you want to upload to SRAM and save to SPI or just upload to SRAM. You also get a choice if you want to “automatically” restore the SRAM from SPI EEPROM on “power on”.

Diode D5 and fuse F1, is a minimal “power management”. The device can be powered by USB generated 5V from the Arduino Nano or from the DIP28 target device. D5 prevents powering the target from the Arduino, the fuse limits the current drawn from the target if something goes wrong. The diode also protects the emulator from accidently plugging the DIP28 probe the “wrong way around” into the target. There is some voltage drop on both of those elements. In certain situations you may want to skip, or bypass those. I’m keeping both of them in my emulator and haven’t yet seen issues – but at this point my design is not widely used so I can’t comment further.

“EPROM EMULATOR NG” – I want one.

So you think it’s a useful device and you wold like to own one? You will need to build the hardware first. For that you should start by getting the PCB. All design files are in my GitHub repository and you can order the PCBs from one of the Chinese prototype houses, I used PCBway and if you don’t have an account yet, you can help me by signing up to PCBWay using my referral link:

PCB from Pcbway

(this will give me a few $ credit for my next project and you will also get a few $ towards your order in return). .

Once you sign up to PCBway, order the project PCB using this link:

PCB from Pcbway

And here is a link to DigiKey cart with all components required to build the emulator and the probe (not included is the ribbon cable that you can salvage from old IDE hard disk cable). The cart total is around $50, but get the Arduino Nano from eBay or Amazon, and the rest of the parts from DigiKey will be less than $30. Again, the Nano from DigiKey is very expensive so get it from somewhere else. Other components in the cart are at quantities needed to build a single emulator – but remember you will get 5 PCBs from your order, so might be worth increasing the quantities to build 2 or more :). Also, since you are already paying for the delivery, increase the numbers on some of the common components (one can never have enough decoupoing 100nF capacitors).

If you don’t want to build it yourself, I will have some of those devices listed on eBay, including parts “kits” and PCBs:

Once hardware is built, the rest is just Arduino firmware and python control software, both can be found on my Github page.

As of October 2020 I’ve had reports from many people who successfully built and are now using the emulator. I recorded a quick introduction video that covers basics of usage. Check out my YouTube channel:

Eprom Emulator DYI – Introduction and getting started on Window(s) 10 πŸ™‚

For those planning to build or bought one of my ready devices, I’ve setup a group on groups.io where we can collaborate, feel free to join: https://groups.io/g/eprom-emu-ng

Last note: most of the pictures you see in the above description is v1.0 of the PCB. I built the first 5 prototypes and later discovered an issue with the PCB layout, one of the shift registers (U11) was getting onto a CMOS latch-up state, even though I had a few bypass caps around the PCB, I was still occasionally getting the issues. I fixed my prototypes with a few “bodge” cables.

I improved the PCB design, re-routed some of the power connections and repositioned some of the components, so what you see on GitHub is PCB v1.4.

Leaving you with a “render” of PCB version 1.4

31 thoughts on “EPROM EMULATOR”

    1. Thanks, yep it’s been useful to me so I’m happy to share the project with others. I have a kit of parts listed on eBay currently, and at some point next week I’ll list a one or two pre-built sets… enjoy.


      1. haha yeah sorry not meant to say “sh*t registers” but shift registers… I guess I’ve been staring into that post for too long to notice πŸ™‚ Thanks for pointing out… kits sold out – for now, I’ll be adding more on Wednesday.


    1. Never tried, but technically there should be no reason for this not to work. Each emulator is an independent device so if you use two emulators you can replace those 2764 chips. Is the software “split” between? or is it to get a 16bit data bus?


  1. Hi.

    Just to be sure, version 1.4 has no copper pour like on the old version? No any copper pours @ the project?

    Copper pour areas on old project:

    No copper pout @ rev 1.4 ?

    Just please confirm, thank you πŸ™‚


    1. Correct, no copper pours πŸ™‚ In fact, the copper pour on my first version of the PCB caused a major issue, I was debugging it for over a month. Everyone encourages you to use the pour, but there is an art to it and you really need to know what you’re doing …


  2. Just let me to tell you that it is really great project, great idea, great solution πŸ™‚
    I hope it works also perfectly πŸ™‚ I’m just during building it (waiting for PCB’s) πŸ™‚

    Thank you!


    1. I am working on next version, but it will take a while. The true is that going over 16 bits address lines makes it much more complicated and expensive. Most of the “targets” I’m using don’t need over 64k memory, and the beauty is that you can update the emulator very quickly with new “image” πŸ™‚


    1. yep, equally good project. I did mention in my article the eprom emulator is not a new idea, all those emulator projects from the 80s / 90s look the same, two SRAM modules and some glue logic… I wanted to make it cheap and simple to build, hence Arduino and not raspberry pi.


  3. hi πŸ™‚

    My hint for next revision:

    You could place on the PCB two packages for U7 and U8 ( HM62256B ) because there available both types of housings tight (like an Atmega8) and wide (like an EPROM) πŸ™‚

    e.g. I have @ my workshop a lot of MS62256H (like Atmega8) and I can’t use them πŸ˜‰


  4. Thanks for the comment Mariusz (btw does it mean your PCBs arrived?). In all honesty, when I was designing the emulator I had a box of older memory chips, and they were all the “wide” 0.6′” versions as opposed to the 0.3″ narrow ones. I think the wide SRAMs are more popular, in fact thinking about it, I’ve never had the narrow one in my hands or seen one in any of the retro kit I’ve opened in recent years… and so I ended up using the wide package πŸ™‚ I’ll see if I can squeeze “narrow” SRAMs in the next revision …


    1. … would a simple adapter made of DIP28 wide and DIP28 narrow socket solve your problem? All you would have to do is solder 14 jumpers between the sockets (assuming one side could be just stacked on top of each other)


    2. PCB’s should came next week πŸ™‚ I’m just completing the BOM πŸ™‚

      Yes, I thought about PCB adapter also, but then I should make it and order because I can’t see ready to buy nowhere πŸ˜‰ But maybe it’s cheaper just to order wider memories πŸ™‚

      Liked by 1 person

      1. …hmm the BoM that I published on Github has the wide versions listed. In desperation, you could just solder 14 short links to one side of the narrow SRAM and convert it into a “wide” version :)?


  5. Hi,
    In older circuit diagrams and layouts, all logic circuits are implemented with 74HCxx types.
    In the current KiCAD and Gerber files on github the three circuits U9, U10, U11 have been changed to 74HCT541. But the others stayed with 74HC (74HC00, 74HC08, 74HC595).
    What is the reason for this selective change of ICs U9..U11 from 74HC to 74HCT?



    1. Hubert, well spotted about the HC to HCT change! This has been made recently, but I will revert that change shortly. Here is the story: I use HC, for all the chips on my emulator, the kits that I sell on eBay, and Tindie, but on the mailing group, someone has rightly pointed that a better choice would have been HCT as it has TTL compatibility, at least for the 541 buffers. This is all “in theory” becauseΒ once I used HCT, at least one of my “targets” (a ZX Spectrum) failed to boot! So now I’m back to HC only … in fact I will change the schematic and Kicad files later today so that there is no confusion… but also keep in mind every “target platform” is different, and there might be “target platforms” that will need the HCT for compatibility, but this is the beauty of using the open-source design… you can see how it works and adjust based on your target. If I may suggest: when ordering parts for the emulator, stick to HC… but add 3x 74HCT541 to your order (they are cheap anyway) just in case, so later you can swap the buffers in case one of the platforms is misbehaving on HC.

      Hope that makes sense, and once again thanks for the comment!


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